Macros? Functions?

Macros vs. Functions

Let’s see what Unreal’s document said:

the loop function
the loop macro
You are in the function loop 0
You are in the function loop 1
You are in the function loop 2
You are in the function loop 3
You are back to Event Construct
You are in the function loop 0
You are in the function loop 1
You are in the function loop 2
You are in the function loop 3
You are back to Event Construct
You are in the function loop 4
You are back to Event Construct
You are in the function loop 5
You are back to Event Construct
https://answers.unrealengine.com/questions/48913/why-cant-i-add-a-delay-node-to-a-function.html
  • Do you need to have latent nodes in it? If yes, exclude function.
  • Do you need to call it from another Blueprint or override it in a child Blueprint? If yes, exclude macro.
  • Do you want it to return any values? If yes, exclude event.

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Xu He

Xu He

I’m a game dev. I write code (but not a coder), make art (could be an artist), but mostly interested in designing games.